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Heavy combat encampasses all the fighting that one might consider close quarter, hand to hand combat.
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Heavy combat encompasses all the fighting that one might consider close quarter, hand to hand combat.
  
 
On the flip side of that coin is the plumed combatant, those people who contribute their deadly arts from afar. Using throwing weapons, siege engines and even the trusty bow, these combatants can easily effect the outcomes of mixed scenarios.
 
On the flip side of that coin is the plumed combatant, those people who contribute their deadly arts from afar. Using throwing weapons, siege engines and even the trusty bow, these combatants can easily effect the outcomes of mixed scenarios.
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For safety reasons, these fighter must keep to a minimum distance before they can deliver their deadly payloads, and to offset this it means they "die" easily if an enemy manages to close within that distance. It is therefore crucial that the heavies of Phoenix Rise keep them defended.
 
For safety reasons, these fighter must keep to a minimum distance before they can deliver their deadly payloads, and to offset this it means they "die" easily if an enemy manages to close within that distance. It is therefore crucial that the heavies of Phoenix Rise keep them defended.
  
Being a plumed particpant is great for those people that think they may lack the bulk or aggression required to be a heavy, and either want to help the team out or just get a better closer spot to watch from.
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Being a plumed participant is great for those people that think they may lack the bulk or aggression required to be a heavy, and either want to help the team out or just get a better closer spot to watch from.
  
 
Combat archery is the main form of plumed combatants that Phoenix Rise currently has. They train their skills for accuracy, reload speed, dodging, teamwork and even arrow catching to better themselves in either light tournaments or war. we do training for this at [[War Training]]
 
Combat archery is the main form of plumed combatants that Phoenix Rise currently has. They train their skills for accuracy, reload speed, dodging, teamwork and even arrow catching to better themselves in either light tournaments or war. we do training for this at [[War Training]]
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<gallery mode="nolines" heights=200px widths=200px>
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Target.JPG|Warm up shoot targeting a "fighter"
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5 shoot.JPG|Trav, Tita and Dion shoot whilst Rioghan teaches and Soni watches
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trav.jpg|Trav practising the saracen way of shooting, with two arrows in his hand
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3 shoot.JPG|Rioghan, Soni and Dion shooting
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Light fight 1.jpg|Stuf and Dion facing off
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Light fight 2.jpg|Muloc and Stuf against Toof and Dion
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light fight 3.jpg|The fight gets closer
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Dion shoot heavies.JPG|Dion shooting the heavies before they get to him
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Shoot.JPG|Shooting the advancing heavies
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<gallery/>

Latest revision as of 15:47, 25 September 2016

Heavy combat encompasses all the fighting that one might consider close quarter, hand to hand combat.

On the flip side of that coin is the plumed combatant, those people who contribute their deadly arts from afar. Using throwing weapons, siege engines and even the trusty bow, these combatants can easily effect the outcomes of mixed scenarios.

For safety reasons, these fighter must keep to a minimum distance before they can deliver their deadly payloads, and to offset this it means they "die" easily if an enemy manages to close within that distance. It is therefore crucial that the heavies of Phoenix Rise keep them defended.

Being a plumed participant is great for those people that think they may lack the bulk or aggression required to be a heavy, and either want to help the team out or just get a better closer spot to watch from.

Combat archery is the main form of plumed combatants that Phoenix Rise currently has. They train their skills for accuracy, reload speed, dodging, teamwork and even arrow catching to better themselves in either light tournaments or war. we do training for this at War Training

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